My entry in a Game Artisans mini challenge. As always texturing with only a diffuse map is a lot of fun, and as always when it comes to competitions there was a bit of stress to meet the deadline. :)
http://www.gameartisans.org/forums/showthread.php?t=31911
Ho ho ho, awesome. Good job mate, I am proud of ya!
SvaraRaderaI loved the design and Im amazed by your result!!
SvaraRaderaThis is my favorite entry in this challenge.
I wish i could animate this toon haha :P
Congratz!
This is really nice, I would like to know, if you have any tutorials on how do you pack your uvs, I'm very curious, I always have a wastefull uv pack.
SvaraRaderaJohan Wahlbäck: Aww, thanks mate! :3
SvaraRaderadorval.nicolas@gmail.com: Haha thanks! I could send you the model if you want, but you'd have to rig it yourself. :P
Giovanny Arce: Hah, I get a bit obsessive–compulsive when it comes to UV's sometimes. I don't know of any tutorials, but maybe I could put one together. Basically it's just unfold, force shells into squarish shapes edge loops into straight lines, smooth a bit to remove stretching, force back into squares, rinse and repeat until happy. :)